Modern children and teenagers prefer calmer forms of entertainment, such as watching television, or in a large degree, playing video games. Moreover, games propagating murder and violence, such as Mortal Kombat, Outlast, Grand Theft Auto, and so on, are popular and are being advertised everywhere, making teenagers willing to play them; the fact that they are marked by the ESRB Entertainment Software Rating Board does not help much. However, considering the nature of such games, they should not be allowed for teens to play. For the human brain, there is no big difference between a real-life situation, and an imaginary one; this is why we get upset even if we think about something unpleasant.
Internet impact on popular music Violent Video Games Video games always provide a great pass time activity for children.
These games are so many and so addictive that when a child is not controlled, he can spend all his time playing the games. The game a child plays can be a good or a bad thing in his life. For example, children who learn how to play chess at a tender age usually show signs of high levels of intellect.
However, the same case does not apply for violent video games. The effects of violent video games are as varied as the number of the games. One effect that is common with all of them is their addiction.
This can be a terrible thing because a child might not do any productive activity whenever at home. This means that he does not study when at home or even do his assignments.
Consequently, his performance at school definitely deteriorates. Moreover, the child could sacrifice development of his talent such as attending a music class just for the purpose of playing a violent game. Another effect that has caused ripples among parents and the society in general is the possible violent behaviour in kids who play such games.
Several studies have been conducted to investigate the relationship between such games and violent behaviour in children. Controlled experiments place little emphasis on this relationship.
The obtained results show that the negative effects of such games are quite minimal. There is also an observation regarding these games and their players where children who are naturally aggressive prefer playing this type of games to others.
This observation waters down the chances of violent games leading to violent behaviour in children. When interviewed, some kids who play this type of games say that they are not negatively affected by the games. This is definitely backed up by their non violent behaviour. It has also been observed that violence displayed on television such as in action movies or news has more chances of leading to violence in children that the violent games.
However, it is important to note that when a child plays a violent game he is likely to experience some physiological effects. These effects include an increase of both heart rate and brain activity.
In conclusion, it is safe to say that violent games barely lead to violent behaviour in children.Violent Video Games. This observation waters down the chances of violent games leading to violent behaviour in children. When interviewed, some kids who play this type of games say that they are not negatively affected by the games.
Argumentative essay topics ; Essay writing for SAT; Gold Rush sample essay; Cyber crimes essay sample. Times when children would spend their entire free time playing with peers in the streets have mostly gone.
Modern children and teenagers prefer calmer forms of entertainment, such as watching television, or in a large degree, playing video games.
Argumentative essay: Claim: Violent video games in which humans are being harassed, physically harmed, killed, sexually assaulted, or contain elements of drugs should be banned for children under the age of 18, because they may increase violent behavior /5(3).
“The amount of time spent playing video games has a negative correlation with academic performance” (Gentile, D. ).On the other hand children also learn obsessive language and violent behavior from these violent video games which disturb child’s mental status.
Argumentative Essay: Video Games A student comes home from school at around three or four o'clock in the afternoon, sets his bag aside, debates whether he should take a shower, definitely eats his lunch, and begins his after school program: playing video games, .
Argumentative Essay “If video games do increase violent tendencies outside the laboratory, the explosion of gaming over the past decade from billion in sales in to $7 billion in , according to industry figures, would suggest a parallel trend in youth violence.